Using commercially available tabletop games to teach information literacy can be a fun and effective tool to help students connect with the material. But what games should you choose? And how? We know that people can learn from games, but how can you know if students are learning anything from a game that is designed to be fun, rather than designed to teach? This session explores early research into identifying specific tabletop game mechanics-the processes that make games work-to aid teaching librarians select games that might have a place in your information literacy classroom.